AI Insights · Timothy · April 2024
Q1 2024 Survival Games Performance on Android in Latin America
An analysis of the first quarter of 2024 reveals the performance trends for top survival games on Android in Latin America. Revenue and user engagement data show how these games are faring in the market.
Latin America's Android gaming scene has seen interesting trends in the survival game category during the first quarter of 2024. Sensor Tower's data provides insights into how the top five survival games are performing in terms of downloads, revenue, and weekly active users.
Last Day on Earth: Survival by KEFIR has shown a consistent revenue trend with a slight increase towards the end of the quarter, peaking at around $40K in early March. Downloads began at 52K in January, dipping to 32K by mid-March, then rebounding to 42K. Weekly active users started strong at 246K, peaked at 273K in mid-February, then settled at 240K.
Last Island of Survival from HK Hero Entertainment displayed a decrease in revenue, starting the quarter at $15K and ending at $11K. Downloads saw an initial 15K in January, with a low of 6K in March. Active users followed a similar pattern, peaking at 25K and ending at 14K.
NetEase Games' Identity V experienced fluctuating revenue, beginning at $20K and dipping to $5K in early March before rising to $12K. The game's downloads had a high of 17K in mid-January, then a decline to 6K by the end of the quarter. Weekly active users saw a high of 91K, dropping to 65K, and then a slight increase to 75K.
Dead by Daylight Mobile by Behaviour Interactive had a revenue pattern starting at $15K, dipping to $5K, and then rising again to $11K. Downloads were highest at 22K in early January, with a steady trend around 17K to 21K. The game's active users showed growth, starting at 480K and rising to 544K by the end of March.
Frostborn: Action RPG, also by KEFIR, saw a mixed revenue trend, starting at $7K, peaking at $10K, and then dropping to $6K. Downloads began at 6K, with a noticeable drop to 2K in February and a slight recovery to 2.4K. Weekly active users started at 11K, decreased to 7K, and then slightly increased to 6.6K.
For more detailed insights and data analysis, Sensor Tower provides an in-depth look at the app market performance.